SIX SECONDS TO LIVE

simultaneous-turn tactics · multiplayer test

Connection

idle

Match settings (host controls)

waiting for host to start…

Connected humans take the first seats; bots fill the rest. Everyone connected when the host presses start is in the match. Map diameter is how many tiles span the octagon; shrink every is how many resolutions pass between outer-ring collapses. Seed fixes the spawn/bot RNG so a match is reproducible.