SIX SECONDS TO LIVE

simultaneous-turn tactics · multiplayer test

Connection

idle

Match settings (host controls)

waiting for host to start…

Connected humans take the first seats; bots fill the rest. Everyone connected when the host presses start is in the match. Map diameter is how many tiles span the octagon; shrink every is how many resolutions pass between outer-ring collapses. Seed fixes the spawn/bot RNG so a match is reproducible.

ROUND 1 SHRINK IN 2 ALIVE 0 KILLS 0

YOU WIN

PLAN

You are the dashed ghost (where you'll end up). The camera zooms to you during planning. 5 actions, any mix: drag from the ghost to move up to a tile, or tap elsewhere to fire (each shot recoils you). Bullets glide on at a steady speed each beat; order is the order you act. The octagon collapses inward on the shrink cadence — red tiles go next.